Trap Placement Guide (Builder Base)

Traps are extremely powerful in your Builder Base, even more important than in your Home Village! The amount of troops involved in a battle are a lot lower, so taking out some of them will hurt the attacker very much. In this guide, I’d like to show you some insights into trap placement and how you should optimize it.

Note, this focus on traps in your Builder Base – if you want to learn more about trap placement in your Home Village please refer to this guide here.

The Power of Trap Placement in your Builder Base

Traps are a mix between surprise and inevitable – your attacker knows that they are there and that he will hit them during the attack sooner or later. The only thing he doesn’t know is where they are (at least, not all of them as some are extremely obviously placed).

His job now is to prevent that the traps will strike the troops that will hurt him much, like Spring Traps hitting his Giants or Mines blowing of a big portion of his damage dealers.

So, what you want to do is to make that happen – in a way that your attacker can either not avoid or will not see.

In order to place your traps right, you need to understand how your opponent will see your base before attacking. There are one or maybe two different attacking compositions you will see hitting your Builder Base in Versus Battles


trap placement nightvillage When we imagine our base is perfectly symmetric, I mean net the layout, I mean the whole base – then your attacker can attack from any side because it doesn’t matter – in this case traps would be a guessing game.

Luckily, bases are not symmetric at all – neither in the layout nor in the placement of certain defenses. Your base design leaves your attacker only a few spots where he can start his attack so we can limit the places where we have to place our traps.

So always place the traps where your opponent will attack from!

Push Trap

The Push Trap will put attacking troops somewhere else with a big trigger radius of 4 tiles. This trap is perfect to ruin an attack by just putting tanking troops somewhere else.

This will make the tanking power lower and also kill the other tank fast. You can perfectly make this up in the way you want.

coc push trap landing point

“;
}
document.getElementById(“sda_1044”).style.display = “block”;
document.getElementById(“sda_1044”).innerHTML = sda_html;
}
function _load_1044() {
var xhrq_1044 = new XMLHttpRequest();
xhrq_1044.open(“GET”, “/ez_aba_load/?aba_id=1044&aba_wid=AD84BD47-744A-4727-B14C-EAAEBDED6614&aba_did=YWxsY2xhc2guZXpvaWMuY29t”, true);
xhrq_1044.onload = function (e) {
if (xhrq_1044.readyState === 4) {
if (xhrq_1044.status === 200) {
eval(xhrq_1044.responseText);
}
}
};
xhrq_1044.send(null);
}

if (typeof ez_cra_check === ‘undefined’) {

if (typeof loadbvjhghf === ‘undefined’) {
var xhr_1044 = new XMLHttpRequest();
xhr_1044.open(“GET”, “/ezoic/prebid-ad-728×90.js”, true);
xhr_1044.onload = function (e) {
if(xhr_1044.responseText == “”){
var loadbvjhghf = true;
_load_1044();
} else {
eval(xhr_1044.responseText);
}
};
xhr_1044.onerror = function (e) {
var loadbvjhghf = true;
_load_1044();
};
xhr_1044.send(null);
}
else {
_load_1044();
}
}

Updated: September 23, 2017 — 8:12 am
Rare Topia - Ocean Of Games © 2017 Frontier Theme